Project Overviews
Goals, target users, technical direction, and release intent for each project.
This section tracks how projects evolve: intent, implementation decisions, and major release deltas. It is structured for both users and future collaborators.
Goals, target users, technical direction, and release intent for each project.
What shipped, why it shipped, and what impact it had on performance or usability.
Architecture decisions, integration patterns, and performance-focused design choices.
Direct setup and usage docs for currently supported projects.
Install, configure, and troubleshoot progression worlds using The One Block.
Open reference →Set up Chunky Extension with safe pre-generation workflows and compatibility checks.
Open reference →Configure password-gated onboarding for offline-mode servers and manage JoinJail auth flow.
Open reference →Directional combat awareness — damage direction, near-miss warnings, and per-category indicator colours.
Open reference →Fade vanilla HUD elements when idle and configure the optional Info HUD overlay.
Open reference →Floating health bars and damage/heal numbers above nearby entities, fully configurable in-game.
Open reference →Craft using materials from nearby chests and connected chest networks without hauling items around.
Open reference →Contextual item, block, and entity tooltips with inventory support and world overlays.
Open reference →Creator tools, live stats, and gameplay overview for Maker Max.
Open reference →Project overview and links for lofi-suite.com and its current release status.
Open reference →Learn what Blueprint is, what it does for SAP Service and Asset Manager teams, and how to contact the team.
Open reference →View all Modrinth releases and choose exact versions while updating docs or testing changes.
Open reference →Add project-specific pages, release timelines, known limitations, setup recipes, and a short “how to contribute” guide for each codebase.